(Universitas Pelita Harapan)
S(X)oundscape: Spatial Experience Through Virtual Affordances
The era of technological intervention has opened a new realm for architecture— a digital domain that stretches the boundaries of design potentials beyond the limits of the physical world. Our spatial experience is bound to static spatiotemporal patterns, independent of user’s changing but specific needs. Senior users, particularly, are at a disadvantage keeping pace with the fast-emerging interfaces due to physical and cognitive limitations.
By showing empathy for senior’s capabilities, we can respond by reforming inclusive designs. S(X)oundscape focuses on spatial experience through mediation of sound to reciprocate well-being in virtual reality for seniors. The strategy is to converge artefact-user affordances consisting of VR components and architectural compositions that configure program functions based on acoustic mapping, hence accommodating to feasible exercises.
In this digital frontier, S(X)oundscape paves the way for architecture and space planning into VR as the embodiment of artificial environment. S(X)oundscape manifests as a dynamic therapeutic medium that renders immersive and interactive experience in virtual spaces, granting seniors the key to unlock sequences of spatial possibilities.